Blades of Vengeance | |
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Developer(s) | Beam Software |
Publisher(s) | Electronic Arts |
Platform(s) | Sega Mega Drive/Genesis |
Release date(s) | 1993 |
Genre(s) | Platform game |
Mode(s) | Single-player, 2 player co-op |
Media/distribution | 8-megabit cartridge |
Blades of Vengeance is a fantasy platform game for the Sega Mega Drive/Genesis. It was developed by Beam Software and published by Electronic Arts. In this game, one or two players can select one of three warriors to fight through a large range of platform levels in order to stop a war-monger known only as Manax, The Dark Lady.
At the beginning of the game, the player (or players) choose from one of three warriors under a god's service. The players could choose either of the three:
From there, the player/s are thrown into the levels one at a time with a warning about the boss at the end of each one. The player/s could collect items such as silver coins, potions and magic they could access in their inventory through the pause screen. While still in the pause screen, the players could get a better view of their surroundings by holding the C button and moving the screen around the player character with the directional pad. All of the levels were large enough to explore and many of them have secret areas that would award the player with additional pick-up items. Such items included Potions of Healing, Invisibility, Force Fields, Poison Gas Immunity, Scrolls that increase player Strength, Transform enemies into zombies, keys, Armor for additional attacks and strength per player, the Midas Ring which turns all enemies into bags of money and the Blast Wand which destroys all on-screen enemies.
The levels were divided into three portions with the third being the boss level, similar to Sonic the Hedgehog. After every boss battle, the players were taken to a shop where they could spend their silver coins on additional items for their inventory for the next levels. The players started with a certain number of lives, and continues were only available after scoring many points or defeating many enemies; extra lives could be purchased in the shop at the end of each world once they passed the second one. Once the lives and any obtained continues were gone, it was game over.